Next Stage in Virtual Reality Headset Development

Sony has just announced that an upgrade on its Morpheus helmet looks set to be launched next year. The next generation of the virtual reality helmet prototype looks a lot like the original, but its components promise to be even better.


Gone is the LCD screen on the new Project Morpheus ground-breaking prototype; it’s been replaced with an impressive OLED one to align it better in the race against competitors such as Facebook’s Oculus Rift. It will also show graphics at a speed of up to 120fps (frames per second) – an improvement on the recently revealed Vive VR headset, which offer a 90fps refresh rate. This lower rate is thought to be identical to that offered by the Oculus, but its specifications have not been officially confirmed. The higher frame rate will be most effective at smoothing out movement and reducing the risk of nausea.

The announcement from Sony came as a surprise to some experts, because the PlayStation console needed to work with the Morpheus was deemed unable to render games so fast. Speaking at San Francisco’s Game Developers Conference, however, PlayStation’s Shuhei Yoshida said a software update would help solve the problem. He also revealed that the time lapse between players moving and the response of the headset (known as the latency rate) has gone down to an impressive 0.018 seconds in the second-generation Morpheus, compared to a not-to-be-sniffed-at 0.04.

The screen size will go up from 5 inches to 5.7 inches or 14.5cm and will offer a field of view covering 100 degrees. The number of the LEDs that are used to keep track of head movements has increased from an original six to nine to improve the tracking stability when the separate PS4 camera is in use. More details are expected to be unveiled in June at the E3 games expo. Are you excited?

Photos by: CNET